Unity & C# notes

This is the note that stores my findings while doing the UTS FEIT31263 Game Development's assignment3 1. CSharp 1.1. ClampMagnitude public static Vector3 ClampMagnitude(Vector3 vector, f ...

Project Management

Break the plan into piecies. Resources How many is avalibale When is it avalible . Who can do what things . How does team communicate and use what tools 1.1. Project Plan Directs people ...

Clean Code

1.1. meaningful 1.2. avoid disinformation 1.3. pronouncable and searchable use the character like "e" only in local variable. e is also the most common char in English word. so ...